Apple Motion 4

This is an Apple Motion 4 hands-on course that will familiarize students with Motion, Apple’s revolutionary software for motion graphics design.

The course comprehensively covers working with Motion’s Real-Time Design engine and interface, behavior-based animation, parameter behaviors, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, DVD motion menu design, tablet-driven gesture UI techniques, working with audio, keyframing, and integration

We can also configure custom training options upon request.

Basic Class Info

Who Should Attend

This course is designed for those students who wish to learn the fundamentals and functionality of Apple Motion 4 to create motion graphics.


Prerequisites

Students should have the following prerequisite knowledge prior to attending the course:

Knowledge of Mac OS X and basic computer navigation

Basic knowledge of editing terminology is recommended


Workflows Benefiting from Apple Motion 4

Motion Graphics Artists

Video Editors

Broadcast Production

Video Post Production & Film Makers

Web Developers & Content creators

Flash Developers

Corporate Video Developers

Cross–Media Publishers


Basic Pricing & Training Options

Pricing & Training Overview

KLH Basic Consulting & Training Rates

Feel free to click on any of the links below to get a general idea of our basic rates. We feel you will find them quite reasonable and competitive with the “traditional one shoe fits all” options available elsewhere.

Drop us a line and let us know what your specific workflow needs are and we will be glad to send you personal quote. We will also target any quotes to your needs and will work with you to stay within budget restraints and still deliver the best training possible.

We can also help you develop your workflow via consulting and onsite outsourcing.

FrameMaker structured workflows are especially welcome here at KLH.

Phone: 508.362.8206

Email: mab@klhpublishing.com

Online Form: Click Here Now

vText Link: Click Here Now use 508.362.8206 or 508.364.5750

Some pricing options require that travel costs and training materials are extra.

Please feel free to contact us at anytime for more info or a custom quote.


OnSite Training

If you send 12 people to a traditional classroom setting you’ll end up paying around $8,000+. This doesn’t include the costs of travel & lodging. Trying to coordinate schedules and down time are also hidden budget killers.

Bring KLH onsite for a set training fee that uses a custom course outline that targets your specific workflow. No per person limits or add on fees. You also get the advantage of onsite consulting since we can get a look at the real workflow in an up close and real world situation.

In-house Rates

$1,500 One Day

$2,500 Two Days

$3,000 Three Days

$4,800 Full Week

Travel costs and training materials are extra.

Please feel free to contact us at anytime for more info or a custom quote.


ClassRoom Training

Classroom training is possible via our training partners in most major US Cities. It is useful when Onsite training is not possible or when combining several students with other clients can help keep budgets within reason.

Most classes run 3 days or can be configured to cover specific topics within your workflow.

ClassRoom Rates per Student

One to Three Students $1,200

Four to Five Students $1,000

Five to Eight Students $850

Eight Students plus $750

Costs are based upon a per student fee.

Please feel free to contact us at anytime for more info or a custom quote.


OnLine Training

Online training has the advantage of training employees at one time who are located in different locations.

It also has the advantage of eliminating travel and lodging costs from the training budget.

It will require a reliable connection to the Internet for those involved.

Online classes can be configured to cover specific topics within your workflow as well as provide traditional training to participants in remote locations at the same time.

Timeframes possible can be from a few hours to several days.

OnLine per Day Rates per Student

One to Three Students $450

Three to Five Students $325

Five to Eight Students $275

Eight Students plus $225

Costs can be based upon a per student fee or a flat fee for seminars.

Please feel free to contact us at anytime for more info or a custom quote


Private Training

Most people will agree that private training is the best option for intensive learning. It is a great option for career changers or those who work within an intensive workflow.

All attention is on you and discounts for software packages such as any of the Adobe Suites can make it actually more cost effective than the traditional training offered anywhere else. Contact us now for a great deal.

Training can be done OnSite, OnLine, or at a designated location.

Private training runs 2 to 5 days depending on the workflow and needs of the client.

Private Rates per class

One to Three Days $1,650

Four to Five Days $2,400

Two Weeks $3,850

Costs are based upon a per student fee. Discount rates are available for software packages such as any of the Adobe Software Suites.

Please feel free to contact us at anytime for more info or a custom quote.


KLH Job Contracting & Outsourcing Services

KLH Basic Consulting & Training Rates

Feel free to rollover any of the links above to get a general idea of our basic rates. We feel you will find them quite reasonable and competitive with the “traditional one shoe fits all” options available elsewhere

Drop us a line and let us know what your specific workflow needs are and we will be glad to send you personal quote. We will also target any quotes to your needs and will work with you to stay within budget restraints and still deliver the best training possible.

We can also help you develop your workflow via consulting and onsite outsourcing.

FrameMaker structured workflows are especially welcome here at KLH.

Phone: 508.362.8206

Email: mab@klhpublishing.com

Online Form: Click Here Now

vText Link: Click Here Now use 508.362.8206 or 508.364.5750

Some pricing options require that travel costs and training materials are extra.

Please feel free to contact us at anytime for more info or a custom quote.


Class & Topics Outlines

Topics Outline

Getting Around in Motion
Following a New Paradigm
Opening Motion
Importing Video
Setting the Play Range
Transforming and Duplicating a Clip
Adding Effects
Stylizing with Filters
Framing with a Mask
Animating with Behaviors
Compositing with a Blend Mode
Using Library Content
Adding and Animating Text and
Using the Function Keys
Building a Composite
Setting Up a Project
Creating a Background Using the Inspector
Using Photoshop Files
Compositing with Blend Modes & Filters
Editing in Motion
Making Overwrite Edits
Managing Timeline Tracks
Applying Masks and Using Clones and
Importing Motion Projects
Working with Templates
Using the Template Browser
Working with Drop Zones and Text
Modifying a Template
Converting a Project to a Template
Saving Templates and
Using Master Templates in Final Cut Pro
Using Motion with Final Cut Pro
Final Cut Pro to Motion and Back
Building an Animated Lower Third
Creating a 3D Spin Effect
Fading Text
Returning to Final Cut Pro
Sending Motion Graphics and Effects to Motion
Sending Clips with Effects
Cleaning Up a Motion Project
Adding and Animating Title Graphics
Sharing Your Project
Sharing Projects
Exporting Projects
Saving and Sharing Project Components
Using Favorites and Saving to the File Browser
Creating Animation with Behaviors
Adding Basic Motion Behaviors
Stacking Behaviors
Using Basic Motion Behaviors in 3D
Using Simulation Behaviors
Applying Parameter Behaviors
Cloning a Group
Combining Behaviors
Adding a Light
Animating with Keyframes
Recording Keyframes
Changing Keyframes Interpolation
Setting Keyframes Manually
Using Keyframes on Multiple Parameters
Working with Multiple Keyframe Curves and
Animating Crop with Keyframes
Creating Content with Generators
Shapes and Paint Strokes
Working with Video
Creating a Background with a Generator
Animating a Background
Understanding Fixed Resolution
Using Shapes
Using Shape Behaviors
Creating a Vignette Effect
Working with Paint Strokes and
Using the Bezier Tool

Creating Text Effects
Creating
Formatting and Styling Text Layers
Saving and Applying Text Style Presets
Duplicating
Editing and Aligning Text Layers
Applying Text Behaviors
Animating Using the Adjust Glyph Tool
Saving a Text Animation Favorite and
Adding Motion Blur
Working with Particle Emitters and Replicators
Using Emitters to Make Particle Systems
Adjusting Emitter and Cell Controls
Adding Cells
Using Emitters from the Library
Replicating Elements and
Modifying Replicator Presets
Using Audio
Importing Audio
Setting Markers and Keyframes in the Audio Editor
Working with Audio and Video
Editing to the Beat and Animating with Audio
Speed Changes and Optical Flow
Creating Constant Speed Changes
Using Frame Blending and Optical Flow
Creating Speed Ramps with Keyframes
Creating Speed Effects with Retiming Behaviors
Using Time Filters
Stabilizing and Tracking
Setting Up the Project
Creating a Wide-Screen Matte
Stabilizing a Shot
Creating a Match Move
Animating a Mask and
Color-Correcting a Shot
Keying Preparing the Background Plate
Keying the Shot and Refining the Composite
Building a 3D Scene
Making 3D Transformations in the Canvas
Converting 2D Groups to 3D
Adding and Working with Cameras
Arranging and Modifying Groups and
Layers in 3D Space and
Mixing 2D and 3D Groups
Animating Cameras and Using 3D
Animating a Camera with Behaviors
Animating a Camera with Keyframes
Using the Walk Camera Tool
Using Advanced 3D Features
Working with Depth of Field
Turning on Reflections
Using Lights and Shadows and
Exporting Advanced 3D Features

   
Class Outline

Getting Around in Motion
Following a New Paradigm
Opening Motion
Importing Video
Setting the Play Range
Transforming and Duplicating a Clip
Adding Effects
Stylizing with Filters
Framing with a Mask
Animating with Behaviors
Compositing with a Blend Mode
Using Library Content
Adding and Animating Text and
Using the Function Keys
Building a Composite
Setting Up a Project
Creating a Background Using the Inspector
Using Photoshop Files
Compositing with Blend Modes & Filters
Editing in Motion
Making Overwrite Edits
Managing Timeline Tracks
Applying Masks and Using Clones and
Importing Motion Projects
Working with Templates
Using the Template Browser
Working with Drop Zones and Text
Modifying a Template
Converting a Project to a Template
Saving Templates and
Using Master Templates in Final Cut Pro
Using Motion with Final Cut Pro
Final Cut Pro to Motion and Back
Building an Animated Lower Third
Creating a 3D Spin Effect
Fading Text
Returning to Final Cut Pro
Sending Motion Graphics and Effects to Motion
Sending Clips with Effects
Cleaning Up a Motion Project
Adding and Animating Title Graphics
Sharing Your Project
Sharing Projects
Exporting Projects
Saving and Sharing Project Components
Using Favorites and Saving to the File Browser
Creating Animation with Behaviors
Adding Basic Motion Behaviors
Stacking Behaviors
Using Basic Motion Behaviors in 3D
Using Simulation Behaviors
Applying Parameter Behaviors
Cloning a Group
Combining Behaviors
Adding a Light
Animating with Keyframes
Recording Keyframes
Changing Keyframes Interpolation
Setting Keyframes Manually
Using Keyframes on Multiple Parameters
Working with Multiple Keyframe Curves and
Animating Crop with Keyframes
Creating Content with Generators
Shapes and Paint Strokes
Working with Video
Creating a Background with a Generator
Animating a Background
Understanding Fixed Resolution
Using Shapes
Using Shape Behaviors
Creating a Vignette Effect
Working with Paint Strokes and
Using the Bezier Tool

Creating Text Effects
Creating
Formatting and Styling Text Layers
Saving and Applying Text Style Presets
Duplicating
Editing and Aligning Text Layers
Applying Text Behaviors
Animating Using the Adjust Glyph Tool
Saving a Text Animation Favorite and
Adding Motion Blur
Working with Particle Emitters and Replicators
Using Emitters to Make Particle Systems
Adjusting Emitter and Cell Controls
Adding Cells
Using Emitters from the Library
Replicating Elements and
Modifying Replicator Presets
Using Audio
Importing Audio
Setting Markers and Keyframes in the Audio Editor
Working with Audio and Video
Editing to the Beat and Animating with Audio
Speed Changes and Optical Flow
Creating Constant Speed Changes
Using Frame Blending and Optical Flow
Creating Speed Ramps with Keyframes
Creating Speed Effects with Retiming Behaviors
Using Time Filters
Stabilizing and Tracking
Setting Up the Project
Creating a Wide-Screen Matte
Stabilizing a Shot
Creating a Match Move
Animating a Mask and
Color-Correcting a Shot
Keying Preparing the Background Plate
Keying the Shot and Refining the Composite
Building a 3D Scene
Making 3D Transformations in the Canvas
Converting 2D Groups to 3D
Adding and Working with Cameras
Arranging and Modifying Groups and
Layers in 3D Space and
Mixing 2D and 3D Groups
Animating Cameras and Using 3D
Animating a Camera with Behaviors
Animating a Camera with Keyframes
Using the Walk Camera Tool
Using Advanced 3D Features
Working with Depth of Field
Turning on Reflections
Using Lights and Shadows and
Exporting Advanced 3D Features